Get 7 hours of Madden 09 Defensive Breakdowns (90 plays in all) That Will Have You Sacking the QB, Stuffing the Run & Completely Shutting Down the Opposition...In Only 24 Hours!


Written: October 24, 2008. 1:43 EST
From: Bert Ingley, MaddenTips.com

Hey Madden Baller,

Would you like to shutdown the opposition, rack up the sacks, frustrate your friends and ring up more donuts on the scoreboard? Would you like to get bone crushing heat on the QB and force your opponent to get rid of the ball before he is ready?

One of the advantages we have at VG Sports is the number of fanatical Madden players that we come into contact with on a daily basis. Between our discussion forums, private messages, league participation and tournament crew connections, we have a really strong feel for the pulse of the community.

Most guys have figured out offense by now, but they have been asking us for weeks to put something together to help them out on defense. We didn't want to just throw together a couple of plays, pack them in an ebook and sell them. We respect our members way too much for that. Instead, Kobra hit the lab and put together 90 defensive schemes and tactics that you can use in the game. He's philosophy is that pressure forces mistakes. He doesn't like to just sit back and get picked apart. He is coming after you!

The Next-Gen versions of Madden removed random blitz angles, which means that you can get predictable results with your blitzing packages.

5 Reasons Why You MUST Have Pressure
Schemes In Your Game Plan

Below we list five reasons why you must make pressure schemes a part of your game plan:

  • Score points on defense - There is nothing more satisfying when playing defense than to user pick a pass as your opponent is throwing into your end zone and then take the rock 100 yards the other way for a score. By calling a blitz, you can create scoring opportunities for your defense.

  • Creating turnovers - If you can’t score on defense, you can at least create turnovers by blitzing. How times in Madden 09 have you seen a defender hitting the QB as the ball is being thrown? Often this leads to a fumble. If you don’t blitz and sit back in a bend but don’t break defense, you will be less likely to see the QB cough up the ball.

  • Force the offense to keep potential receivers into block - If the opposing QB is getting drilled into the ground all game, the offense will be forced to leave in pass blockers to help counter your blitz schemes. The problem with this is it leaves less receivers to throw to. If you a crafty defensive coordinator, you will recognize this and mix in your blitz schemes with 8-9-10-11 pass coverage schemes. With more defenders dropping back in pass coverage to defend less receivers going out on pass routes, you get coverage sacks. The game now becomes more a game of chess.

  • Counter money plays - Let face it no matter how many times EA tries to improve defensive AI in Madden, there is always going to be money plays on the offensive side of the ball. The best way to counter moneys plays is to bring the heat and force the ball out of the QBs hands before the receivers have a chance to get open. This especially holds true on medium and deep passing plays. Force the offense to keep potential receivers into block.

  • Dictates the flow of the game - If you are an aggressive type of player who likes to blitz, you can dictate the flow of the game into a faster paced one. This can lead to a few different scenarios. It can lead to your opponent throwing a lot of interceptions, which in return allows you the opportunity to score points quickly and get a big lead. On the other hand your opponent has an opportunity to score points quickly and you have to match up with him. In either case, the game flow is faster than if you take a bend but don’t break approach.

Why Do I Need 90 Plays?

Many people look at the number of plays that we offer and ask themselves, do I really need 90 plays? Isn't that overkill? Does Kobra really run 90 plays?

Of course Kobra doesn't run 90 different defenses in each game. But at VG Sports, we are all about over-delivering on value. We don't want to just give you 8 plays to run. We want to give you a defensive vault that you can dip into any time you need to change things up.

For example, let's take players that are in a league. It is very likely that you will see the same guy more than once during your season. If your league is highly competitive, then players most likely trade scouting reports and keep notes on each other. With 90 different schemes at your disposal, you can run 5-10 of them in one game, then change things up and bring a totally new package to the field the next time you play.

The same goes for online and tournament play. You can constantly be changing up your game so that you become unscoutable. We are giving you TONS of options so that you can pick and choose the plays that fit your style and team personnel. Then you can switch things up as often as you need to keep your frequent opponents on their heels.

Here's a list of the schemes we have in it right now (more to come soon as well):

A-B Gap Pressure

3-4

* 3-4 Over Cover 3
* 3-4 Over Cross Fire
* 3-4 Over Pinch Zone
* 3-4 Over Sting Pinch
* 3-4 Over Trio Sky
* 3-4 Solid Clamp Double Go

4-3

* 4-3 Normal Buzz Weak
* 4-3 Normal Storm Blitz
* 4-3 Normal Free Fire
* 4-3 Over Cover 3
* 4-3 Over Engage 8
* 4-3 Over Engage V2
* 4-3 Over Smoke Mid Zone
* 4-3 Over Zip Gut Shoot

46

* 46 Bear 3 Deep QB Spy
* 46 Bear Buzz Weak
* 46 Bear Cover 2
* 46 Bear Cover 3 V1
* 46 Bear Cover 3 V2
* 46 Bear LB Weak Blitz
* 46 Bear Outside Blitz
* 46 Bear Plug Cover 1
* 46 Bear Safety Fire
* 46 Bear Wall Cover 4
* 46 Bear Wall Slide V1
* 46 Bear Wall Slide V2
* 46 Bear Wall Slide V3
* 46 Normal 2 Deep Breakout
* 46 Normal 3 Deep Bandit
* 46 Normal Cover 4
* 46 Normal Gaps Fire

Nickel

* Nickel 1-5-5 FS Zone Blitz
* Nickel 1-5-5 Inside Blitz
* Nickel 1-5-5 SS Zone Blitz
* Nickel 1-5-5 Cover 2
* Nickel 2-4-5 Inside Blitz 3
* Nickel 2-4-5 Cover 2 Sink
* Nickel 2-4-5 Double QB Spy
* Nickel 2-4-5 Ray Smoke
* Nickel Normal Quarters Safe
* Nickel Normal Nickel Fire

Dime

* Dime Flat Zone Blitz
* Dime Normal Cover 3 Press
* Dime Normal Zone Blitz

 

Overload Pressure

* 3-4 Normal LB Storm 3
* 3-4 Over Trio Sky
* 3-4 Under Weak Blitz
* 4-3 Normal Hog Buck 3
* 4-3 Normal OLB Fire 3
* 4-3 Over Strong Slant 3
* 4-3 Over Zone Blitz
* 46 Bear Buzz Weak Overload
* 46 Normal Cover 3 Press
* Nickel 1-5-5 Prowl Zone Blitz 2
* Nickel 1-5-5 SS Zone Blitz
* Dollar Weak Eagle 3 Overload
* Nickel 2-4-5 Buck Slant 3

Outside Pressure

* 3-4 Stack Hog Buck 3
* 46 Normal Cover 3 Press
* Nickel 3-3-5 Monster Blitz
* Nickel 3-3-5 Cover 2
* Dime Flats Man DB Strike
* Dime Normal Strike 2 Deep
* Dime Normal Strong Roll 3

Defensive Techniques and Tactics

* 2 Man Pass Rush
* 2 Man Pass Rush Switch
* 2 Man Pass Rush 3 Down Linemen
* 4-3 Normal CB 2 Man
* Buzz Zones Bump-n-Run
* Create Pressure With FS2
* Defensive Basics
* Defending WR Screens
* Defending PA Pass Plays
* Defending Slants
* Disguising Man Coverages
* Disguising Zone Coverages
* FB Dive Goal Line D
* FB Dive Vs 4-3 Over Mid Zone Smoke
* Flipping D to Get Pressure
* Goal Line D Scheme
* Shifts To Create Pressure
* Defensive Spotlight Feature

How Come Video Instead of Ebooks?

One of Kobra's frustrations over the years is that he just couldn't fit everything he wanted to in an ebook. It's a much slower process to write down your thoughts and try to grab screens of everything. He's not the world's fastest typer, but his Madden brain goes a million miles per hour.

He just couldn't keep up with his own self, lol.

But with video, the whole world changes! Each Video Breakdown has Kobra's entire stream of consciousness regarding the play. You'll get a ton more information than you usually get with a written breakdown. You'll see lots more examples with the schemes run against all different kinds of offensive plays.

Here's a sample videos so you can see how impactful having video/audio can be when compared to just pictures and text.


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